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Apenas poste nesta seção caso seu tópico seja sobre jogos de miniaturas, como Heroclix, D&D Miniatures, Mage Knight, Mechwarrior, Star Wars, etc.
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 Post subject: Re: Campeonatos de Sexta-feira à noite - Magus Lair
PostPosted: Fri Oct 17, 2008 2:07 pm 
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Jogatina hj??

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 Post subject: Re: Campeonatos de Sexta-feira à noite - Magus Lair
PostPosted: Fri Oct 17, 2008 4:53 pm 
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Estou me recuperando de uma gripe e excepcionalmente hoje não haverá jogo lá em casa. Fica para a próxima sexta já previamente acertado, e me desculpem os que costumeiramente vão lá.

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- Harry, você já matou alguém?
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 Post subject: Re: Campeonatos de Sexta-feira à noite - Magus Lair
PostPosted: Wed Oct 22, 2008 7:39 pm 
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Adivinhem quem apareceu esta semana aqui no escritório: CÉSAR. Está de férias em Caxias e trouxe um porrilhão de peças novas para sanar dívidas comigo e para jogarmos. Esta sexta, a partir das dez, podem chegar lá em casa, teremos Heroclix. Conto ao menos com Daniel, Rom e Jonas.

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- Harry, você já matou alguém?
- Sim, querida, mas eram todos maus.

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 Post subject: Re: Campeonatos de Sexta-feira à noite - Magus Lair
PostPosted: Tue Mar 02, 2010 3:53 pm 
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NOVA FASE


Bom, como não existia um tópico específico para registrarmos os Friday Night ainda realizados, e não mais sendo utilizados para Magic, decidi reaproveitar este, aproveitando para discussão de Heroclix (atualmente em cartaz), formato que estamos jogando (Infinite Quest), possíveis relatos e demais notícias de Heroclix agora que concluiu-se a venda da Wizkids pra NECA e os spoilers retomaram a força.

Algumas considerações importantes:

Home Infinite Quest

Download das Regras

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 Post subject: Re: Campeonatos de Sexta-feira à noite - Magus Lair
PostPosted: Tue Mar 02, 2010 4:32 pm 
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Como todo mundo sabe, Hammer of Thor foi f0da, com peças respeitáveis, desde o baratinho de imutável dial M11 até os ESTUPRADORES Thor and Loki, mas a coisa tende somente a melhorar... e RÁPIDO!!! Meninas, preparem suas carteiras....

#
The Brave and the Bold
14/4/10
#
Blackest Night Starter
12/5/10

Quote:
The War of the Light comes to HeroClix with the DC HeroClix Blackest Night Starter Game! As the Blackest Night encompasses the world, heroes and villains alike are deputized into the Lantern Corps to fight back against the legions of Black Lanterns. Choose a team of lanterns and take them into battle! This starter game includes everything a player needs to play HeroClix, including figures, map, rules and more. The DC HeroClix Blackest Night Starter Game will be in stores May 12, 2010.

Contents:
◊ Seven 3D HeroClix miniatures, each with a character card (Green Lantern – Hal Jordan, Lex Luthor, Mera, Scarecrow, Wonder Woman, The Flash and The Atom in their deputy lantern costumes)
◊ All-new Green Lantern Sciencells Map
◊ 2010 HeroClix Complete Rulebook
◊ Six Object Tokens
◊ Twelve Terrain Markers
◊ Two 6-sided dice


Algumas coisinhas lindas e FODEROSAS já saíram.... segue spoilers:


The Brave and the Bold:


The Flashes
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Harley Quinn and Poison Ivy

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Mikron O'Jeneus
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Kid Zoom (Thaddeus Thawne)
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Inertia (Thaddeus Thawne)
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Diversas peças... algumas dão MEDO, como por exemplo o Shazan/Black Adam:

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Blackest Night:

Willpower: Green Lantern
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Avarice: Lex Luthor
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Rage: Mera
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Fear: Scarecrow (Dr. Crane)
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Hope: The Flash
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Love: Wonder Woman
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Compassion: The Atom
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 Post subject: Re: Campeonatos de Sexta-feira à noite - Magus Lair
PostPosted: Wed Mar 03, 2010 2:27 pm 
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Quote:
WIZKIDS/NECA ANNOUNCES WATCHMEN HEROCLIX

February 12, 2010 (Hillside, NJ) – WizKids/NECA, the leader in collectible miniature gaming today announced the Watchmen HeroClix Collector’s Boxed Set and Dr. Manhattan Colossal Figure for the HeroClix game, through a license agreement with Warner Bros. Consumer Products on behalf of DC Comics. Watchmen HeroClix brings the characters of Warner Bros. Pictures’ Watchmen film to gamers’ tabletops summer 2010.

The Watchmen Collector’s Boxed Set includes 25 highly detailed, 3D miniatures including Dr. Manhattan, Rorschach, Nite Owl and Silk Spectre. The Collector’s Boxed Set, which includes a complete set of Watchmen HeroClix figures, comes in deluxe, display-quality packaging. The Watchmen HeroClix Dr. Manhattan Colossal Figure (sold separately) is built to movie-accurate scale and stands over 14 inches tall. Watchmen HeroClix premieres this summer at San Diego Comic-Con, and will be available at comic and game shops nationwide and on Amazon.com.

“WizKids is very excited to add Watchmen to the HeroClix platform,” said 002-silk-spectre-rc-3 NEWWizKids/NECA president Lax Chandra. “Watchmen is a groundbreaking movie which redefines the way costumed vigilantes are portrayed on the big screen. With 25 unique sculpts in the Collector’s Boxed Set, plus the colossal Dr. Manhattan figure, we’ve got a comprehensive offering that will satisfy both avid gamers and Watchmen movie fans.”

“This continues our long and valued relationship with Warner Bros. Consumer Products and DC Comics, and we look forward to another successful collaboration,” states Joel Weinshanker, president of NECA.

HeroClix pioneered the collectible miniature category and HeroClix has been the leading collectible game in the comic genre due to its innovative game platform and deep collection of characters.


ImageImage

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 Post subject: Re: Campeonatos de Sexta-feira à noite - Magus Lair
PostPosted: Mon Mar 08, 2010 7:03 pm 
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 Post subject: Re: Campeonatos de Sexta-feira à noite - Magus Lair
PostPosted: Fri Mar 12, 2010 7:19 pm 
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 Post subject: Re: Campeonatos de Sexta-feira à noite - Magus Lair
PostPosted: Fri Mar 12, 2010 7:23 pm 
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As imagens pelo visto desvincularam... mas vou postando apenas os lançamentos... pra saber o que já saiu, site da NECA (ex-Wizkids):

http://wizkidsgames.com/

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 Post subject: Re: Campeonatos de Sexta-feira à noite - Magus Lair
PostPosted: Sun Mar 28, 2010 6:02 pm 
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Se em Hammer of Thor a temática paralela era a de Minions (Rock Trol, Fire Demon, etc...) a temática de Brave and the Bold será a de Alter-ego

Quote:
« The Ages of HeroClix
Finding a Phone Booth
By Jake | Published: March 26, 2010

Everyone needs an Alter-Ego!

Editor’s Note: Due to technical difficulties, this article is running a little later than usual. Thanks for your patience!

Hello Gang,

Welcome back to my second preview article for DC HeroClix: Brave & The Bold.

First, thanks to everyone for the great messages and kind words! It amazed me to hear from so many different people over the past week that it warms my cold Kryptonite heart (wait, wasn’t Metallo’s preview last week?). If you ever want to say hi or comment on my random musings, please feel free to find me on FaceBook. The number one message that I received was “Welcome Back!” Though, following in close second was, “please preview the following Brave & The Bold figures and mechanics…” I take both as nice compliments.

The mechanic that I was asked about most debuts in this very set- Alter Ego.

As I type this article, ESPNEWS is droning on in the background, replaying the same sports scores on a reel just visible in my peripheral vision. Hilariously, an extremely relevant commercial featuring Orlando Magic hoops star Dwight Howard (nicknamed Superman) has been on heavy replay along with the scores.

http://www.youtube.com/watch?v=ArwzCVru8Ss

Odd coincidences…

It’s amazing to me how powerful a storytelling device the alter ego is. Alter egos allow the reader to place themselves in the shoes (or usually boots) of the hero. They give the character strands of humanity that make us identify with them.

Superman is an orphaned alien that hurtles through the sky, swats away pesky bullets, tosses tanks like sacks of flour, and can heat vision a supervillain into a neat little pile o’ atoms.

In stark contrast, Clark Kent is a bespectacled “mild-mannered reporter” in a cheap suit struggling to hit deadlines (I can sympathize) with on-again-off-again romances hampered by his secret life.

Both of the characters that I mentioned above are pretty compelling. Also, they are the same person, which makes the story incredibly captivating. The story is so interesting, that variations of it have existed in print for more than 70 years.

Since the creation of the Brand Development team, I have tasked our designers to come up with a flavorful, yet easy to understand execution of Alter Egos that would allow us to bring these characters to game tables near you. In the approaching-a-decade-history of HeroClix, we had never released a standard, non-costumed Bruce Wayne. The opportunity seemed to good to pass up.

Here are the ground rules we started with:

1) The Alter Ego must be a compelling character on its own. I wanted iconic, interesting figures that have separate lives that are explored in detail. Just because a character has an alter ego, does not mean that the character should be represented using the Alter Ego mechanic. The character also should have abilities or character strengths as their civilian version.

2) Alter Egos should have the ability to “transform” into their costumed identities. As I mentioned in last week’s article, I wanted players to think about their collections in new ways when a set is released. A Bruce Wayne that has the ability to see the Bat Signal and put on the cape and cowl is great for our superhero combat simulation. I think we found an elegant and balanced solution to how to incorporate these characters in game form.

3) The characters, if possible, should be available at lower rarities to ease collection of linked pieces. With the interchangeability of the pieces, the potency of the characters’ brands, and iconic nature of both the costumed heroes and their other halves, we wanted to find homes for our Alter Ego figures at low rarities. With B&B having Duos figures at the higher rarity levels, Alter Ego was a natural fit for the set. If you have Diana Prince, we want you to find Wonder Woman, and complete the two-figure set.

4) The sculpt concept should indicate that the figure is in the process of transformation. I greatly enjoy characters that tell subtle stories through their sculpts.


Well without further hubbub, let’s get to show-and-tell.

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The use of alternate starting lines has been explored previously in HeroClix with characters like the Sentinel and Starro the Conqueror. With the advent of special powers, the idea was proposed to me of tracking metamorphosis (or in this case, Alter Ego change), by having one character evolve into another at pre-determined points in the dial that would be marked by alternate color “start” lines. I loved the idea, and we began to experiment with it. Because the alternate start lines have different valuations, we also could calibrate the value of transforming into the point cost of figures, enabling better balancing.

I am proud that our playtesting bore out that some playtesters had tough choices on whether to switch Alter Ego characters into their costumed versions. I love the decision of either holding onto the Perplexing Clark Kent or switching into the more tank-like Superman. The duality of that choice was exactly what we were shooting for. Players have to decide if they will switch into their costumed forms, or risk being KOed while still hiding their secret identities from the opposing force.

We’ll talk further about Alter Ego and its effects in-game over the coming weeks. I hope you like it as much as we do.

Until next week,

Jake

Special Bonus Section: By now, you’ve heard about Clark Kent/Superman, Diana Prince/Wonder Woman and Bruce Wayne/Batman. There is another Alter Ego character combo in The Brave and The Bold which fits the criteria I laid out above and will please even the most hardcore DC fan. Any quick guesses as to our fourth selection?


Resumindo?

Vc joga com Clark Kent por apenas 48 pontos, e, uma vez que apareça a habilidade de alter-ego (4º e 5º click) vc troca essa peça pelo Superman nos 3 últimos clicks (linha laranja no dial)..

Achei uma merda, pelo menos o sistema no escoteiro.. espero que a Wonder Woman ou o Batman ou ainda o 4º alter ego seja melhores...

E, de bônus, no HCRealms o calendário da NECA para 2010:

Quote:
WizKids in 2010 - What are we focusing on

1: Filling the HeroClix product pipeline
2: Introduce new, easily accessible SKU with figural product
3: Introduce 3 - Euro style games


The Brave and the Bold

April 14th release
55 new figures

3 Goals with this set

1: Feature famous DC duos
2: Introduce 3 new mechanics - Alter Ego, Battlefield Promotion and incorporate the Minion mechanic into DC
3: Play well with other sets - Historically, HeroClix sets played very well within themselves, with TB&TB we making sure that figures in TBTB play well with figures from previous sets (minion, etc)

Blackest Night Starter

7 figures
Updated 2010 Rulebook
Terrain, objects, dice, etc

Best figures we've sculpted to date, great potential as there hasn't been a starter in market for 2 years. Lots of interest from non-HC fans so far.


Watchmen

The definitive Watchmen collectors set
25 Figures
Display quality packaging (not a throw away)
SRP $99.99

Like BN Starter - Huge response from non-HC fans.

Colossal Dr. Manhattan will be released for the summer conventions. Variant will be released to retail later this year. We are NO DOING an anatomically correct version, despite rumors to the contrary (haha)


Web of the Spiderman
60 figure set - Spiderman Allies & Villains, Dark Reign & Siege event sub themes

Carry forward army building from HoT and TBTB

NEW Web shooting mechanic

August 2010

DC 75th Anniversary Set

Setlist, Packaging and Logo are still in concept stage (unapproved)

Celebrate the rich history of DC Comics, Golden, Silver, Bronze, Modern tie ins

Features editorial tie in to Brightest Day

Proposed Brick Fig - White Lantern Sinestro

November 2010

UPDATE: We will also be doing a standalone Brightest Day Product - Still in concept stage (great follow up to BN)

In store programs

OP Kits - Flexible programs

BBB - Ongoing, although TB&TB is mail-in, we are considering in-store based on feedback from HoT

FCBD - War Machine!

Special Mailing - Stores that pre-ordered TB&TB will get a small token of our appreciation - Should be enough to support midnight release parties.

Halo ActionClix

Tied to the fall release of Halo Reach

Compatible with original Halo ActionClix

3-Packs, 6 Pack and 12 figure scenario game will be offered

New Product Configurations

Battle Pack – Exciting character content, non-blind package, impulse friendly price point $6.99

Mega Battle Packs – Everything a player needs to get started with HeroClix $12.99

Easy Play Board Games - Easy to learn, great properties, pre-painted minis and new player friendly, $12.99 (Gremlins, FvJ)

NOTE: Freddy v Jason & Gremlins are not Clix Based Games

Upcoming Announcements

3 New games coming this fall
We’ve signed up Reiner Knizia, Vlaada Chavital, Mike Elliot & Eric Lang
Euro style boxed games
3 HUGE properties
Pre-Painted figural content


Corrigido texto de calendário de lançamentos

Comentário:

Não gostei da proposta de começar a vender os produtos no estilo europeu, aquele em que as peças vem em kits pré montados... vai tirar toda a graça da festa de abrir boosters... E, vamos e venhamos, mas ou os caras querem compensaro tempo perdido pela wizkids no lançamento de produtos, ou a NECA quer levar os jogadores a falência pela quantidade de produtos que vão lançar...

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 Post subject: Re: Campeonatos de Sexta-feira à noite - Magus Lair
PostPosted: Mon Mar 29, 2010 1:19 pm 
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Novas peças:

Metallo, Black Hand e Nekron (vilão principal de Blackest Night, mas que achei como se fosse sair em Brave and the bold...)

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 Post subject: Re: Campeonatos de Sexta-feira à noite - Magus Lair
PostPosted: Wed Apr 28, 2010 7:41 pm 
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ATENÇÃO!!!!

Novo livro de regras para Heroclix AQUI!!! - Sugiro dividirmos o custo da impressão, de preferência DUAS cópias, para acabar com a briga pelas regras, pois o arquivo é grande (98 páginas PB)

E um breve enunciado para correções de apelações ou desvantagens de peças x pontos para The Brave and the Bold:

Quote:
Player’s Guide Update – The Brave and the Bold Edition
By Norm | Published: April 27, 2010

A new set comes out, which means it is time for a new Player’s Guide. You can grab a copy at the bottom of the article or you can go to the Downloads section to pick up the latest copy. This will be the last “Restricted/Unrestricted” release of the Player’s Guide. Next month will see the debut of Blackest Night and we’ll have our new Golden/Modern Age formats for the Player’s Guide.

A number of the figures from The Brave and The Bold have led to some questions. Where necessary, we’ve added clarifications to the Player’s Guide, but I’ll also review these items here.

ALTER EGOS

One of the new mechanics introduced in this set, a number of people have asked about how this mechanic works in a sealed format tournament. If you pull a Diana Prince and a Winder Woman in your boosters, you are welcome to use the Alter Ego special power to change. But if you did not pull a Wonder Woman, you cannot bring one from outside the game in order to upgrade the character. If you think of the normal game play as allowing you o pull from your collection, in the sealed environment, your “collection” becomes limited to only those characters that you got from your booster(s).

Some folks are trying to find loopholes in order to use Superman at a lower cost or to have a transformed Clark Kent become more powerful. For clarity, you can never heal a character beyond the starting line it comes into the game on. So when Clark becomes Superman, the starting line for Superman is the orange line. You cannot then try to heal Superman up from this line.

It is also not allowed to decide to just play the super hero at the lower cost, even if you start them on their orange line. Putting Batman on your force means you start with a 74 point character on his green line. You cannot start Batman on his orange line at 48 points. The orange starting line is only used when Bruce Wayne activates his Alter Ego special power.

ERRATA

There are 3 figures that needed a bit of tweaking to more accurately reflect their design.

Power Girl – this errata was issued within 24 hours of her announcement. Power Girl was designed and play tested with a trait allowing her to use Super Strength.

Flash and Green Lantern – similar to Power Girl, this figure was designed and play tested with more capability than was printed on the final figure. With the publication of this errata, this figure now has a range of 8 and 2 targets.

Mister Miracle and Oberon – the special power that allows adjacent characters to TK this figure needed a slight adjustment as the figure is a multi-based figure and could not actually be moved with Telekinesis without some errata.

Shazam! and Black Adam – A small correction to the trait that allows you to choose the point value of the figure clarifies the Duo/Single confusion. In a nutshell, when you play the character at 280 points, it is considered a Duo. But at only 140 points, you get the attack Imagesymbol.

CHARACTER NAMES

There are a couple of mechanics in The Brave and the Bold that use character names to determine how a mechanic works. Kryptonite Man, for example, has a real affect on characters named “Superman”. Meanwhile, Extant has a special power that causes characters with the same name to take damage in unison. This leads to questions about how close the name needs to be.

Firstly, the names do need to be the same. It is not enough to have part of the name be included. So, “Superman Prime” and “Superman Robot” would not count as “Superman”. Similarly, “Checkmate Pawn (White)” is not going to be the same as “Checkmate Pawn (Black)”.

Secondly, where abbreviations are used, the entirety of the name should be considered. So “Dr. Doom” and “Doctor Doom” are both going to be affected by Extant’s special power.

The character who makes this the most “interesting” is the new, fun-to-play, Superman and The Flash character. To date, they are the only figure in the game whose name actually changes partway through the match. So while Kryptonite Man will have no affect on “Superman and The Flash”, once their “And the Winner Is” power activates, and the player chooses one or the other, the name of the figure changes to either “Superman” or “The Flash”. And the wrong choice here could lead to Kryptonite Man being very happy!

TRAITS AND OUTWIT

Traits cannot be countered, everyone knows that. It’s been like that since traits first appeared in Mutations and Monsters. But the concepts of “possess” and “use” need to be reviewed so that this can be completely understood. To do that, I’m going to use the “way back” machine and talk about a similar mechanic – feats. Feats are also something that cannot be countered. However an individual feat can either let a character use a power or it can say that a character possesses a power. Two examples:

Alias: “This character can use Shape Change…”

Force Field: “… This character gains Toughness.”

In the case of Alias, the character assigned the feat does not gain, have, or possess Shape Change. They can use it. As a result, you would not be able to outwit Shape Change on that character. On the other hand, a figure that is equipped with Force Field would gain Toughness – it behaves as if it is a power on their dial – and it can be outwitted, should you choose. Even though the feat itself cannot be countered, if it indicates the character now possesses something new, then that new thing might be able to be countered.

For example, Pym Particles, if it were used to gain the damage-giant symbol, you would not be able to outwit the symbol, because combat symbols cannot be countered. On the other hand, Giant Stride – one of the abilities the damage-giant icon grants you that can be countered – would still be available to an outwitter.

So now, let’s bring this back to traits. Almost all of the traits in existence specify that a character “can use” something (for example, Power Girl’s trait that says “Power Girl can use Super Strength”). In those cases, since the trait cannot be countered and the power itself is not possessed, the character gets that ability with no fear of it being countered.

But when a trait says that something is gained or possessed – like Batman and Green Arrow’s trait “Batman and Green Arrow possess the Sharpshooter ability.” – then it would allow an outwitter to target that ability, even though the source of it is something that cannot be outwitted. It’s the same as Toughness being available for outwit when Force Field is being used.

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 Post subject: Re: Campeonatos de Sexta-feira à noite - Magus Lair
PostPosted: Sat Aug 14, 2010 6:21 pm 
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Só pra constar, a lista de times do top 8 do mundial de heroclix. Na dúvida de qual versão foi utilizada, lembrar que é só olhar a lista das NÃO retiradas (sem o R vermelho) no Al Clix Cave:

HCRealms wrote:
Team 1
Avengers
Spider woman
Spider man
Cap
Hawkeye
+tbolts
Scarlet witch

Team 2
Shazam/Black Adam
Shang Chi
Diana prince (ae with support)
Lightspeed
Holiday Killer

Team 3
Metron
The Thing

Team 4
Spider man
Cap
Jason blood
Cave Carson
Oots Batman
Scarlet witch

Team 5
Shaz/Black Adam
Edward Nigma
Cap
Cave Carson

Team 6
2 spidermen
2 caps
Scarlet witch

Team 7
Dawnstar
Nico Minoru
3 Kid Flashes
2 unknown pogs. Can't get close enough to see

Team 8 (Campeão)
Shaz/Black Adam
2 Scarlett Witches
2 Jason Blood

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 Post subject: Re: Campeonatos de Sexta-feira à noite - Magus Lair
PostPosted: Fri Aug 27, 2010 11:14 am 
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Só pra quem joga hero:

Imagem que mostra o quão rapidamente pode fica FEIA uma situação aparentemente controlada:

Image

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 Post subject: Re: Campeonatos de Sexta-feira à noite - Magus Lair
PostPosted: Tue Aug 31, 2010 3:12 pm 
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Na imagem nem consta o Superman Prime que entrou no canto pra ajudar.

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